The 'Head' camera adjustments have the following parameters applyable to it's viewport: Open ' eyefinity_cameras_adjustments.xml' with Wordpad and locate the following section: See the picture below for current supported options for this value:īy setting this value, you are overiding the in-game cameras and FOV. If you have 3 screens side by side in Landscape or a single screen then you probably want to use the following value: Open ' hardware_settings_config.xml' with Wordpad and locate the following line: Make sure you DO NOT have DiRT Rally running while editing these files! You need to work with BOTH files to make this work out for you. Once you have located the above files, you can open them with Wordpad (rather than notepad) and change the values. \SteamApps\common\DiRT Rally\cars\generics\ eyefinity_cameras_adjustments.xml.\My Games\DiRT Rally\hardwaresettings\ hardware_settings_config.xml.There are 2 files that you need to locate and alter to override the in-game FOV. The value from the FOV Calculator is already doubled for DiRT Rally so you can use that figure without having to do any of the maths. One thing to note is that somewhere deep in Codies source code for DiRT Rally, they have miscalculated the values taken from the editable files and you have to put in double the FOV angle to get the right picture. Just use the "3x1" option for a single screen setup. To note: if you have a single screen, you can still use this guide to setup your FOV as this is a Hor game, the FOV is the same for 1 and 3 screens (and 5 screens for that matter) if you have them side by side. DiRT Rally is a Hor game, so once you have set the vertical FOV it does not matter whether you have 1 or more screens, the FOV value remains the same, so these instructions apply to anyone that wants to alter their field of view that has a (large) single screen or has either Nvidia Surround with 3 screens or AMD Eyefinity with 3 screens, 5 screens or 6 screens. For some this will be good enough to use with 0.5 being close to 50° and each increment in between being about 4°.įor those FOV purists however, there is a way to change the vertical FOV and the 'eye' position in relation to the origin point that is hard coded in game. ![]() Since earlier than the release date, Codies have made the FOV slider work over a range between 0.0 and 1.0, not very descriptive one must admit! This seems to equate to 30° to 70° vFOV.
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